The GetAtomName function retrieves a copy of the character string associated with the specified local atom. This function replaces the GetAtomHandle function.
UINT GetAtomName(
ATOM nAtom, // atom identifying character string
LPTSTR lpBuffer, // address of buffer for atom string
int nSize // size of buffer
);
If the function succeeds, the return value is the length of the string copied to the buffer, in characters, not including the terminating null character.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
The string returned for an integer atom (an atom created by the MAKEINTATOM macro) is a null-terminated string in which the first character is a pound sign (#) and the remaining characters represent the unsigned integer originally passed to MAKEINTATOM.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in winbase.h.
Import Library: Use kernel32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT.
Atoms Overview, Atom Functions, AddAtom, DeleteAtom, FindAtom, GlobalAddAtom, GlobalDeleteAtom, GlobalFindAtom, GlobalGetAtomName, MAKEINTATOM