The ReadConsoleOutputCharacter function copies a number of characters from consecutive cells of a console screen buffer, beginning at a specified location.
BOOL ReadConsoleOutputCharacter(
HANDLE hConsoleOutput,
// handle to a console screen buffer
LPTSTR lpCharacter, // address of buffer to receive characters
DWORD nLength, // number of character cells to read from
COORD dwReadCoord, // coordinates of first cell to read from
LPDWORD lpNumberOfCharsRead
// address of number of cells read from
);
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of characters to be read from extends beyond the end of the specified screen buffer row, characters are read from the next row. If the number of characters to be read from extends beyond the end of the screen buffer, characters up to the end of the screen buffer are read.
Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current code page. The console's code page defaults initially to the system's OEM code page. To change the console's code page, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in wincon.h.
Import Library: Use kernel32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT.
Consoles and Character-Mode Support Overview, Console Functions, COORD, ReadConsoleOutput, ReadConsoleOutputAttribute, SetConsoleCP, SetConsoleOutputCP, WriteConsoleOutput, WriteConsoleOutputAttribute, WriteConsoleOutputCharacter