The GetNumberOfConsoleMouseButtons function retrieves the number of buttons on the mouse used by the current console.
BOOL GetNumberOfConsoleMouseButtons(
LPDWORD lpNumberOfMouseButtons // address of number of buttons
);
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
When a console receives mouse input, an INPUT_RECORD structure containing a MOUSE_EVENT_RECORD structure is placed in the console's input buffer. The dwButtonState member of MOUSE_EVENT_RECORD has a bit indicating the state of each mouse button. The bit is 1 if the button is down and 0 if the button is up. To determine the number of bits that are significant, use GetNumberOfConsoleMouseButtons.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in wincon.h.
Import Library: Use kernel32.lib.
Consoles and Character-Mode Support Overview, Console Functions, ReadConsoleInput, INPUT_RECORD, MOUSE_EVENT_RECORD