The COORD structure defines the coordinates of a character cell in a console screen buffer. The origin of the coordinate system (0,0) is at the top, left cell of the buffer.
typedef struct _COORD { // coord.
SHORT X; // horizontal coordinate
SHORT Y; // vertical coordinate
} COORD;
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in wincon.h.
Consoles and Character-Mode Support Overview, Console Structures