OVERLAPPED
The OVERLAPPED structure contains information used in asynchronous input and output (I/O).
typedef struct _OVERLAPPED { // o
DWORD Internal;
DWORD InternalHigh;
DWORD Offset;
DWORD OffsetHigh;
HANDLE hEvent;
} OVERLAPPED;
Members
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Internal
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Reserved for operating system use. This member, which specifies a system-dependent status, is valid when the GetOverlappedResult function returns without setting the extended error information to ERROR_IO_PENDING.
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InternalHigh
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Reserved for operating system use. This member, which specifies the length of the data transferred, is valid when the GetOverlappedResult function returns TRUE.
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Offset
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Specifies a file position at which to start the transfer. The file position is a byte offset from the start of the file. The calling process sets this member before calling the ReadFile or WriteFile function. This member is ignored when reading from or writing to named pipes and communications devices.
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OffsetHigh
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Specifies the high word of the byte offset at which to start the transfer. This member is ignored when reading from or writing to named pipes and communications devices.
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hEvent
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Handle to an event set to the signaled state when the transfer has been completed. The calling process sets this member before calling the ReadFile, WriteFile, ConnectNamedPipe, or TransactNamedPipe function.
Remarks
You can use the HasOverlappedIoCompleted macro to determine whether an asynchronous I/O operation has completed. You can use the CancelIo function to cancel an asynchronous I/O operation.
QuickInfo
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Unsupported.
Header: Declared in winbase.h.
See Also
Synchronization Overview, Synchronization Structures, CancelIo, ConnectNamedPipe, CreateFile, GetOverlappedResult, HasOverlappedIoCompleted, ReadFile, ReadFileEx, TransactNamedPipe, WriteFile, WriteFileEx