The Windows Sockets connect function creates a new event object.
WSAEVENT WSACreateEvent(void);
The WSACreateEvent function is used to create an event object created that is manual reset with an initial state of nonsignaled. Windows Sockets 2 event objects are system objects in Win32 environments. Therefore, if a Win32 application desires auto reset events, it can call the native WSACreateEvent Win32 function directly. The scope of an event object is limited to the process in which it is created.
If no error occurs, WSACreateEvent returns the handle of the event object. Otherwise, the return value is WSA_INVALID_EVENT. To get extended error information, call WSAGetLastError.
WSANOTINITIALISED | A successful WSAStartup must occur before using this function. |
WSAENETDOWN | The network subsystem has failed. |
WSAEINPROGRESS | A blocking Windows Sockets 1.1 call is in progress, or the service provider is still processing a callback function. |
WSA_NOT_ENOUGH_MEMORY | Not enough free memory available to create the event object. |
Windows NT: Yes
Windows: Yes
Windows CE: Unsupported.
Header: Declared in winsock2.h.
Import Library: Link with ws2_32.lib.
WSACloseEvent, WSAEnumNetworkEvents, WSAEventSelect, WSAGetOverlappedResult, WSARecv, WSARecvFrom, WSAResetEvent, WSASend, WSASendTo, WSASetEvent, WSAWaitForMultipleEvents