The CreateDialogIndirect macro creates a modeless dialog box from a dialog box template in memory. The CreateDialogIndirect macro uses the CreateDialogIndirectParam function.
HWND CreateDialogIndirect(
HINSTANCE hInstance, // handle to application instance
LPCDLGTEMPLATE lpTemplate, // pointer to dialog box template
HWND hWndParent, // handle to owner window
DLGPROC lpDialogFunc // pointer to dialog box procedure
);
In a standard template, the header is a DLGTEMPLATE structure followed by additional variable-length arrays. The data for each control consists of a DLGITEMTEMPLATE structure followed by additional variable-length arrays.
In an extended dialog box template, the header uses the DLGTEMPLATEEX format and the control definitions use the DLGITEMTEMPLATEEX format.
After CreateDialogIndirect returns, you can free the template, which is only used to get the dialog box started.
If the function succeeds, the return value is the window handle to the dialog box.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
The CreateDialogIndirect macro uses the CreateWindowEx function to create the dialog box. CreateDialogIndirect then sends a WM_INITDIALOG message to the dialog box procedure. If the template specifies the DS_SETFONT style, the function also sends a WM_SETFONT message to the dialog box procedure. The function displays the dialog box if the template specifies the WS_VISIBLE style. Finally, CreateDialogIndirect returns the window handle to the dialog box.
After CreateDialogIndirect returns, you can use the ShowWindow function to display the dialog box (if it is not already visible). To destroy the dialog box, use the DestroyWindow function.
In a standard dialog box template, the DLGTEMPLATE structure and each of the DLGITEMTEMPLATE structures must be aligned on DWORD boundaries. The creation data array that follows a DLGITEMTEMPLATE structure must also be aligned on a DWORD boundary. All of the other variable-length arrays in the template must must be aligned on WORD boundaries.
In an extended dialog box template, the DLGTEMPLATEEX header and each of the DLGITEMTEMPLATEEX control definitions must be aligned on DWORD boundaries. The creation data array, if any, that follows a DLGITEMTEMPLATEEX structure must also be aligned on a DWORD boundary. All of the other variable-length arrays in the template must be aligned on WORD boundaries.
All character strings in the dialog box template, such as titles for the dialog box and buttons, must be Unicode strings. To create code that works on both Windows and Windows NT, use the MultiByteToWideChar function to generate these Unicode strings.
Windows 95 and later: The system can support a maximum of 255 controls per dialog box template. To place more than 255 controls in a dialog box, create the controls in the WM_INITDIALOG message handler rather than placing them in the template.
Windows CE: Not all styles are supported in the DLGTEMPLATE structure in the dialog template referred to by the lpTemplate parameter.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 1.0 or later.
Header: Declared in winuser.h.
Import Library: Use user32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT.
Dialog Boxes Overview, Dialog Box Functions, CreateDialog, CreateDialogIndirectParam, CreateDialogParam, CreateWindowEx, DestroyWindow, DialogProc, DLGITEMTEMPLATE, DLGITEMTEMPLATEEX, DLGTEMPLATE, DLGTEMPLATEEX, MultiByteToWideChar, ShowWindow, WM_INITDIALOG, WM_SETFONT