The PeekMessage function checks a thread message queue for a message and places the message (if any) in the specified structure.
BOOL PeekMessage(
LPMSG lpMsg, // pointer to structure for message
HWND hWnd, // handle to window
UINT wMsgFilterMin, // first message
UINT wMsgFilterMax, // last message
UINT wRemoveMsg // removal flags
);
Value | Meaning |
---|---|
PM_NOREMOVE | Messages are not removed from the queue after processing by PeekMessage. |
PM_REMOVE | Messages are removed from the queue after processing by PeekMessage. |
You can optionally combine the value PM_NOYIELD with either PM_NOREMOVE or PM_REMOVE. This flag prevents the system from releasing any thread that is waiting for the caller to go idle (see WaitForInputIdle).
By default, all message types are processed. To specify that only certain message should be processed, specify one of more of the following values:
Value | Meaning |
---|---|
PM_QS_INPUT | Windows NT 5.0 and Windows 98: Process mouse and keyboard messages. |
PM_QS_PAINT | Windows NT 5.0 and Windows 98: Process paint messages. |
PM_QS_POSTMESSAGE | Windows NT 5.0 and Windows 98: Process all posted messages, including timers and hotkeys. |
PM_QS_SENDMESSAGE | Windows NT 5.0 and Windows 98: Process all sent messages. |
If a message is available, the return value is nonzero.
If no messages are available, the return value is zero.
Unlike the GetMessage function, the PeekMessage function does not wait for a message to be placed in the queue before returning.
PeekMessage retrieves only messages associated with the window identified by the hWnd parameter or any of its children as specified by the IsChild function, and within the range of message values given by the wMsgFilterMin and wMsgFilterMax parameters. If hWnd is NULL, PeekMessage retrieves messages for any window that belongs to the current thread making the call. (PeekMessage does not retrieve messages for windows that belong to other threads.) If hWnd is –1, PeekMessage only returns messages with a hWnd value of NULL, as posted by the PostThreadMessage function. If wMsgFilterMin and wMsgFilterMax are both zero, PeekMessage returns all available messages (that is, no range filtering is performed).
The WM_KEYFIRST and WM_KEYLAST constants can be used as filter values to retrieve all keyboard messages; the WM_MOUSEFIRST and WM_MOUSELAST constants can be used to retrieve all mouse messages.
The PeekMessage function normally does not remove WM_PAINT messages from the queue. WM_PAINT messages remain in the queue until they are processed. However, if a WM_PAINT message has a null update region, PeekMessage does remove it from the queue.
Windows CE: WM_PAINT messages with a null update region are not removed from the queue.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 1.0 or later.
Header: Declared in winuser.h.
Import Library: Use user32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT.
Messages and Message Queues Overview, Message and Message Queue Functions, GetMessage, IsChild, MSG, WaitForInputIdle, WaitMessage