The LoadMenu function loads the specified menu resource from the executable (.EXE) file associated with an application instance.
HMENU LoadMenu(
HINSTANCE hInstance, // handle to application instance
LPCTSTR lpMenuName // menu name string or menu-resource
// identifier
);
If the function succeeds, the return value is the handle to the menu resource.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
The DestroyMenu function is used, before an application closes, to destroy the menu and free memory that the loaded menu occupied.
Windows CE: Windows CE version 1.0 does not support cascading menus.
Windows CE versions 2.0 and later support cascading menus.
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 1.0 or later.
Header: Declared in winuser.h.
Import Library: Use user32.lib.
Unicode: Implemented as Unicode and ANSI versions on Windows NT.
Menus Overview, Menu Functions, LoadMenuIndirect, MAKEINTRESOURCE