Class Styles

The class styles define additional elements of the window class. Two or more styles can be combined by using the bitwise OR (|) operator. To assign a style to a window class, assign the style to the style member of the WNDCLASSEX structure. The class styles are as follows.

Style Action
CS_BYTEALIGNCLIENT Aligns the window's client area on a byte boundary (in the x direction). This style affects the width of the window and its horizontal placement on the display.
CS_BYTEALIGNWINDOW Aligns the window on a byte boundary (in the x direction). This style affects the width of the window and its horizontal placement on the display.
CS_CLASSDC Allocates one device context to be shared by all windows in the class. Because window classes are process specific, it is possible for multiple threads of an application to create a window of the same class. It is also possible for the threads to attempt to use the device context simultaneously. When this happens , the system allows only one thread to successfully finish its drawing operation. For more information, Device Contexts.
CS_DBLCLKS Sends a double-click message to the window procedure when the user double-clicks the mouse while the cursor is within a window belonging to the class. For more information, see Mouse Input.
CS_GLOBALCLASS Specifies that the window class is an application global class. For more information, see Application Global Classes.
CS_HREDRAW Specifies that the entire window is to be redrawn if a movement or size adjustment changes the width of the client area.
CS_NOCLOSE Disables the Close command on the System menu.
CS_OWNDC Allocates a unique device context for each window in the class. For more information about device contexts, see Device Contexts.
CS_PARENTDC Sets the clipping rectangle of the child window to that of the parent window so that the child can draw on the parent. A window with the CS_PARENTDC style bit receives a regular device context from the system's cache of device contexts. It does not give the child the parent's device context or device context settings. Specifying CS_PARENTDC enhances an application's performance. For more information, see Device Contexts.
CS_SAVEBITS Saves, as a bitmap, the portion of the screen image obscured by a window. The system uses the saved bitmap to re-create the screen image when the window is removed. The system displays the bitmap at its original location and does not send WM_PAINT messages to windows obscured by the window if other screen actions have not invalidated the stored image. Use this style for small windows that are displayed briefly and then removed before other screen activity takes place (for example, menus or dialog boxes). This style increases the time required to display the window, because the system must first allocate memory to store the bitmap.
CS_VREDRAW Specifies that the entire window is to be redrawn if a movement or size adjustment changes the height of the client area.

Classes and Device Contexts

A device context is a special set of values that applications use for drawing in the client area of their windows. The system requires a device context for each window on the display but allows some flexibility in how the system stores and treats that device context.

If no device-context style is explicitly given, the system assumes each window uses a device context retrieved from a pool of contexts maintained by the system. In such cases, each window must retrieve and initialize the device context before painting and free it after painting.

To avoid retrieving a device context each time it needs to paint inside a window, an application can specify the CS_OWNDC style for the window class. This class style directs the system to create a private device context — that is, to allocate a unique device context for each window in the class. The application need only retrieve the context once and then use it for all subsequent painting.

Windows 95 and Windows 98: Although the CS_OWNDC style is convenient, use it carefully, because each device context uses a significant portion of 64K GDI heap.