The WinMain function is called by the system as the initial entry point for a Win32-based application.
int WINAPI WinMain(
HINSTANCE hInstance, // handle to current instance
HINSTANCE hPrevInstance, // handle to previous instance
LPSTR lpCmdLine, // pointer to command line
int nCmdShow // show state of window
);
If you need to detect whether another instance already exists, create a uniquely named mutex using the CreateMutex function. CreateMutex will succeed even if the mutex already exists, but the GetLastError function will return ERROR_ALREADY_EXISTS. This indicates that another instance of your application exists, because it created the mutex first.
Value | Meaning |
---|---|
SW_HIDE | Hides the window and activates another window. |
SW_MINIMIZE | Minimizes the specified window and activates the top-level window in the system's list. |
SW_RESTORE | Activates and displays a window. If the window is minimized or maximized, the system restores it to its original size and position (same as SW_SHOWNORMAL). |
SW_SHOW | Activates a window and displays it in its current size and position. |
SW_SHOWMAXIMIZED | Activates a window and displays it as a maximized window. |
SW_SHOWMINIMIZED | Activates a window and displays it as an icon. |
SW_SHOWMINNOACTIVE | Displays a window as an icon. The active window remains active. |
SW_SHOWNA | Displays a window in its current state. The active window remains active. |
SW_SHOWNOACTIVATE | Displays a window in its most recent size and position. The active window remains active. |
SW_SHOWNORMAL | Activates and displays a window. If the window is minimized or maximized, the system restores it to its original size and position (same as SW_RESTORE). |
If the function succeeds, terminating when it receives a WM_QUIT message, it should return the exit value contained in that message's wParam parameter. If the function terminates before entering the message loop, it should return zero.
Your WinMain should initialize the application, display its main window, and enter a message retrieval-and-dispatch loop that is the top-level control structure for the remainder of the application's execution. Terminate the message loop when it receives a WM_QUIT message. At that point, your WinMain should exit the application, returning the value passed in the WM_QUIT message's wParam parameter. If WM_QUIT was received as a result of calling PostQuitMessage, the value of wParam is the value of the PostQuitMessage function's nExitCode parameter. For more information, see Creating a Message Loop.
ANSI applications can use the lpCmdLine parameter of the WinMain function to access the command-line string, excluding the program name. The reason that WinMain cannot return Unicode strings is that lpCmdLine uses the LPSTR data type, not the LPTSTR data type. The GetCommandLine function can be used to access Unicode strings in the command line, because it uses the LPTSTR data type.
Windows CE: Windows CE does not support the following values for the nCmdShow parameter:
SW_MINIMIZE
SW_RESTORE
SW_SHOWMAXIMIZED
SW_SHOWMINIMIZED
SW_SHOWMINNOACTIVE
Windows NT: Requires version 3.1 or later.
Windows: Requires Windows 95 or later.
Windows CE: Requires version 1.0 or later.
Header: Declared in winbase.h.
Import Library: User-defined.
Windows Overview, Window Functions, CreateMutex, DispatchMessage, GetCommandLine, GetMessage, PostQuitMessage, TranslateMessage