[MSDN Library April 2000] Object Collections (100%)
MSDN Library - April 2000 > Platform SDK > Messaging and Collaboration Services > CDO 1.2.1 > CDO Library > Guide > Overview > CDO Library Object Design
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MSDN Library - April 2000 > Platform SDK > Messaging and Collaboration Services > Microsoft Exchange Server > Microsoft Exchange Server Programmer's Reference > Guide > Directory Operations > Using the Active Directory Services Interface
[MSDN Library April 2000] Object Properties (30.9093567251462%)
MSDN Library - April 2000 > Platform SDK > Component Services > COM > Automation > Standard Objects and Naming Guidelines > Using Standard Objects
[MSDN Library April 2000] Object Management Functions (30.2843915343915%)
MSDN Library - April 2000 > DDK Documentation > Windows 95 DDK > Windows 95 Documentation > Design Guide > Display Drivers > Device Independent Bitmap Engine Reference
[MSDN Library April 2000] Object Categories (29.5128205128205%)
MSDN Library - April 2000 > Platform SDK > Base Services > Interprocess Communications > Handles and Objects
[MSDN Library September 1992] Object Mapping in C++ (24.9206349206349%)
Technical Articles > C/C++ Articles
[MSDN Library September 1992] Object Diagnostics (23.9318996415771%)
Product Documentation > C/C++ 7.0 > Class Libraries Reference > PART 1 Introduction to the Microsoft Foundation Class Library > Chapter 2 General-Purpose Foundation Classes > 2.2 CObject Services
[MSDN Library September 1992] Object Persistence (22.5430107526882%)
Product Documentation > C/C++ 7.0 > Class Libraries Reference > PART 1 Introduction to the Microsoft Foundation Class Library > Chapter 2 General-Purpose Foundation Classes > 2.2 CObject Services
[MSDN Library September 1992] Object Files (22.1636681452003%)
Product Documentation > QuickC for Windows > Toolkit > PART 3 The Resource Compiler and Utilities > Chapter 9 The Graphical Development Environment Linker > Project Files Required for Linking
[MSDN Library September 1992] Object-Oriented Programming (14.4798136645963%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 1 GETTING STARTED > Chapter 1 Hello, Windows > THE PROGRAMMER'S PERSPECTIVE