[MSDN Library April 2000] Accessing ActiveX Objects (49.7565982404692%)
MSDN Library - April 2000 > Platform SDK > Component Services > COM > Automation
[MSDN Library April 2000] Accessing URLs Directly (29.1891139344939%)
MSDN Library - April 2000 > Windows CE Documentation > Application Development > Communication Services > Internet Connections > Handling Uniform Resource Locators
[MSDN Library April 2000] Accessing Speech Services (28.3300248138958%)
MSDN Library - April 2000 > Platform SDK > User Interface Services > Microsoft Agent > Programming the Microsoft Agent Control
[MSDN Library April 2000] Accessing Speech Services (28.1297043010753%)
MSDN Library - April 2000 > Platform SDK > User Interface Services > Microsoft Agent > Programming the Microsoft Agent Server Interface
[MSDN Library April 2000] Accessing Linked and Embedded Objects (27.2705193672936%)
MSDN Library - April 2000 > Platform SDK > Component Services > COM > Automation > Accessing ActiveX Objects > Creating Scripts Using Visual Basic > Accessing a Remote Object
[MSDN Library September 1992] Accessing Data Members (25.2220976367086%)
Product Documentation > C/C++ 7.0 > C++ Tutorial > PART 2 Classes > Chapter 4 Introduction to Classes > Accessing Data Members
[MSDN Library September 1992] Accessing Parameters (24.6830257029498%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 11 Programming with Mixed Languages > 11.8 C Calls to Assembly Language
[MSDN Library September 1992] Accessing C Data (23.2228786225981%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 12 Inline Assembly > Using C in __asm Blocks
[MSDN Library September 1992] Accessing Viewer (22.0667299177736%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 3 Programmer's Reference > Chapter 15 Application Access to Multimedia Viewer
[MSDN Library September 1992] Accessing C or C++ Data (20.9333557159644%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 6 Using the Inline Assembler > 6.4 Using C or C++ in __asm Blocks