[MSDN Library April 2000] Step 1: Create the Off-Screen Surfaces (79.8557692307692%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[MSDN Library April 2000] Step 2: Load the Bitmaps to the Off-Screen Surfaces (72.9072398190045%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[MSDN Library April 2000] Step 3: Blit the Off-Screen Surfaces to the Back Buffer (69.4580419580419%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[MSDN Library April 2000] Step 1: Create a Primary Surface (59.4967266775777%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[MSDN Library April 2000] Step 3: Create an Overlay Surface (59.4967266775777%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[MSDN Library September 1992] Step Over (17.0387553407276%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands