[MSDN Library April 2000] Step 2: Load the Bitmaps to the Off-Screen Surfaces (80.3418803418803%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[MSDN Library April 2000] Step 1: Create the Off-Screen Surfaces (72.47150997151%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[MSDN Library April 2000] Step 3: Blit the Off-Screen Surfaces to the Back Buffer (64.458041958042%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[MSDN Library April 2000] Step 3: Load a Bitmap on the Back Buffer (55.7260410983815%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[MSDN Library April 2000] Step 6: Hide the Overlay Surface (55.6078377886889%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectDraw > DirectDraw Tutorials > DirectDraw C/C++ Tutorials > Tutorial 6: Using Overlay Surfaces
[MSDN Library September 1992] Step Over (15.7424590444313%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands