[MSDN Library April 2000] Step 6: Retrieve Buffered Data from the Mouse (80.9439378588315%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[MSDN Library April 2000] Step 4: Retrieve Buffered Data from the Mouse (76.4087549913582%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectInput > DirectInput Tutorials > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[MSDN Library April 2000] Step 4: Prepare for Buffered Input from the Mouse (74.8866213151927%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[MSDN Library April 2000] Step 5: Manage Access to the Mouse (69.773725092874%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[MSDN Library April 2000] Step 6: Retrieve Data from the Joystick (67.6637960148598%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectInput > DirectInput Tutorials > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[MSDN Library September 1992] Step Over (17.5525920810975%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands