[MSDN Library April 2000] Rendering Primitives (50.1846590909091%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[MSDN Library April 2000] Rendering (44.5874389735651%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[MSDN Library April 2000] Rendering From a Vertex Buffer (39.9969362745098%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[MSDN Library April 2000] Rendering with Texture Surfaces (38.4526983128455%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[MSDN Library April 2000] Rendering the Data (36.0346889952153%)
MSDN Library - April 2000 > DDK Documentation > Windows NT 4.0 DDK > Multimedia Drivers > Video Compression Manager Drivers > Rendering Directly to Video Hardware
[MSDN Library September 1992] Rendering Data on Request (20.7414772727273%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features
[MSDN Library September 1992] Rendering Formats Before Termination (17.4636994949495%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features