[MSDN Library April 2000] Rendering Primitives (47.8929924242424%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[MSDN Library April 2000] Rendering (42.1203337104072%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[MSDN Library April 2000] Rendering From a Vertex Buffer (40.8302696078431%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[MSDN Library April 2000] Rendering with Texture Surfaces (38.4526983128455%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[MSDN Library April 2000] Rendering Object Model (31.6065062388592%)
MSDN Library - April 2000 > Platform SDK > Messaging and Collaboration Services > CDO 1.2.1 > CDO Rendering Library > Reference > Rendering Objects
[MSDN Library September 1992] Rendering Data on Request (19.7414772727273%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features
[MSDN Library September 1992] Rendering Formats Before Termination (18.8525883838384%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features