[MSDN Library April 2000] Rendering (53.3464237967914%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[MSDN Library April 2000] Rendering From a Vertex Buffer (35.9884692513369%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[MSDN Library April 2000] Rendering with Texture Surfaces (31.8876322523144%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Surface Objects
[MSDN Library April 2000] Rendering Primitives (31.2063570487484%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > Direct3D > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[MSDN Library April 2000] Rendering the Data (26.7325581395349%)
MSDN Library - April 2000 > DDK Documentation > Windows 95 DDK > Windows 95 Documentation > Design Guide > Multimedia Device Drivers > Video Compression and Decompression Drivers > Decompressing Directly to Video Hardware
[MSDN Library September 1992] Rendering Data on Request (18.3924983530962%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features
[MSDN Library September 1992] Rendering Formats Before Termination (15.6424983530962%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features