[MSDN Library April 2000] Drawing in the Client Area (81.8181818181818%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Painting and Drawing > Using the WM_PAINT Message
[MSDN Library April 2000] Drawing a Custom Window Background (65.6417112299465%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Painting and Drawing > Using the WM_PAINT Message
[MSDN Library April 2000] Drawing a Minimized Window (65.472027972028%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Painting and Drawing > Using the WM_PAINT Message
[MSDN Library April 2000] Drawing with the Mouse (53.9335664335664%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Painting and Drawing > Using the GetDC Function
[MSDN Library April 2000] Drawing at Timed Intervals (52.0104895104895%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Painting and Drawing > Using the GetDC Function
[MSDN Library September 1992] Drawing Modes (22.5627413127413%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 4 THE GRAPHICS DEVICE INTERFACE > Chapter 12 Drawing Graphics > DRAWING LINES
[MSDN Library September 1992] Drawing with the Image Editor Tools (22.4867724867725%)
Product Documentation > QuickC for Windows > Toolkit > PART 1 Tools for Windows Programming > Chapter 3 The Image Editor > Drawing with the Image Editor Tools
[MSDN Library September 1992] Drawing and Writing (20.3846153846154%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 15 Output to a Window > The Display Context
[MSDN Library September 1992] Drawing Points, Lines, and Shapes (19.562016930438%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 9 Communicating with Graphics > 9.4 Graphics Functions
[MSDN Library September 1992] Drawing the Capture Block (18.0540293040293%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 2 READING INPUT > Chapter 4 The Mouse > CAPTURING THE MOUSE