[MSDN Library April 2000] Defining the Clipping Region (100%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Regions > Using Regions > Using Regions to Clip Output
[MSDN Library April 2000] Defining an Accelerator Table (32.7148925537231%)
MSDN Library - April 2000 > Windows CE Documentation > Application Development > User Interface Services > Using Resources > Creating Keyboard Accelerators
[MSDN Library April 2000] Defining Installer Components (32.0104653555575%)
MSDN Library - April 2000 > Platform SDK > Management Services > Setup > Windows Installer > Using Windows Installer > Organizing Applications into Components
[MSDN Library April 2000] Defining a Menu Template (31.6537267080745%)
MSDN Library - April 2000 > Windows CE Documentation > Application Development > User Interface Services > Using Resources > Creating Menus
[MSDN Library April 2000] Defining the Locale IDs (31.3706140350877%)
MSDN Library - April 2000 > Platform SDK > Component Services > COM > Automation > Exposing ActiveX Objects > Supporting Multiple National Languages
[MSDN Library September 1992] Defining the Icon Resource (30.6442577030812%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 17 Icons > Using Your Own Icons
[MSDN Library September 1992] Defining Nonscrolling Regions (30.39539483505%)
Unsupported Tools & Utilities > Windows Help Authoring Guide > Chapter 9 Defining Topic Windows > Defining Nonscrolling Regions
[MSDN Library September 1992] Defining the Title (26.9235588972431%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 2 Creating a Multimedia Title > Defining the Title
[MSDN Library September 1992] Defining __asm Blocks as C Macros (25.7215007215007%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 12 Inline Assembly > Using C in __asm Blocks
[MSDN Library September 1992] Defining Preliminary Class Interfaces (25.503003003003%)
Product Documentation > C/C++ 7.0 > C++ Tutorial > PART 3 Object-Oriented Design > Chapter 10 Design Example: A Windowing Class > Defining Preliminary Class Interfaces