[MSDN Library April 2000] Reading Messages (62.8378378378378%)
MSDN Library - April 2000 > Platform SDK > Component Services > Message Queuing (MSMQ) > About MSMQ > MSMQ Messages
[MSDN Library April 2000] Reading Appointments (36.2745098039216%)
MSDN Library - April 2000 > Platform SDK > Messaging and Collaboration Services > Microsoft Exchange Server > Microsoft Schedule+ Programmer's Reference > Guide > Programming Tasks
[MSDN Library April 2000] Reading Status Messages (36.0077779642997%)
MSDN Library - April 2000 > Platform SDK > Management Services > Systems Management Server > SMS Functional Description > Status Messages > Using Status Messages
[MSDN Library April 2000] Reading Messages in a Queue (33.9026526526527%)
MSDN Library - April 2000 > Platform SDK > Component Services > Message Queuing (MSMQ) > Using MSMQ > Using the MSMQ Functions
[MSDN Library April 2000] Reading Private Messages (33.2650832650833%)
MSDN Library - April 2000 > Platform SDK > Component Services > Message Queuing (MSMQ) > About MSMQ > MSMQ Security Services > Message Encryption
[MSDN Library September 1992] Reading Ranges (28.1793563659716%)
Product Documentation > C/C++ 7.0 > C Language Reference > Appendix B Implementation-Defined Behavior > B.14 Library Functions
[MSDN Library September 1992] Reading Pointer Values (24.6282200023353%)
Product Documentation > C/C++ 7.0 > C Language Reference > Appendix B Implementation-Defined Behavior > B.14 Library Functions
[MSDN Library September 1992] Reading the _videoconfig Structure (18.9550037653753%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 9 Communicating with Graphics > 9.1 Video Modes
[MSDN Library September 1992] Reading and Writing a File (18.1572245322245%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 10 Multimedia File I/O Services > Performing Basic File I/O
[MSDN Library September 1992] Reading and Writing Structures (17.593121968122%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 12 Writing Portable C Programs > 12.1 Assumptions About Hardware