[MSDN Library April 2000] Using NURBS Curves and Surfaces (100%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > OpenGL > Overview > Introduction to OpenGL > OpenGL Utility Library
[MSDN Library April 2000] Using Tessellation Objects (83.0645161290323%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > OpenGL > Overview > Introduction to OpenGL > OpenGL Utility Library
[MSDN Library April 2000] Using Callback Functions (83.0645161290323%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > OpenGL > Overview > Introduction to OpenGL > OpenGL Utility Library
[MSDN Library April 2000] Using the Query Functions (64.426523297491%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > OpenGL > Overview > Introduction to OpenGL > Obtaining State Information
[MSDN Library April 2000] Using WSAJoinLeaf (42.627596944485%)
MSDN Library - April 2000 > Platform SDK > Networking and Directory Services > Windows Sockets Version 2 > Windows Sockets Version 2 API > Overview > Multipoint and Multicast Semantics > Semantics for Joining Multipoint Leaves
[MSDN Library September 1992] Using Header and Source Files (26.5178828129492%)
Product Documentation > C/C++ 7.0 > C++ Tutorial > PART 2 Classes > Chapter 4 Introduction to Classes > Accessing Data Members
[MSDN Library September 1992] Using the Class (26.3345983554712%)
Product Documentation > C/C++ 7.0 > C++ Tutorial > PART 2 Classes > Chapter 4 Introduction to Classes > Creating a New Data Type in C++
[MSDN Library September 1992] Using the Standard Buttons (23.6582020856214%)
Unsupported Tools & Utilities > Windows Help Authoring Guide > Chapter 13 Customizing the Help File > Defining Buttons
[MSDN Library September 1992] Using MCI Command Strings (22.672531769306%)
Product Documentation > Multimedia Development Kit > Programmer's Reference > Chapter 7 MCI Command Strings > Using MCI Command Strings
[MSDN Library September 1992] Using Dithered Colors (22.3044011753689%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 2 Advanced Techniques > Chapter 7 Advanced Bitmap Techniques > Controlling Bitmap Display with Commands