[MSDN Library April 2000] Using Common Routines (41.7080231596361%)
MSDN Library - April 2000 > Partial Books > Expert Guide to Visual Basic 6 > Chapter 9: Printing with Visual Basic > Building a Print Preview Window
[MSDN Library April 2000] Using Applications (37.5267094017094%)
MSDN Library - April 2000 > Windows Resource Kits > Windows 98 Resource Kit > 25 - Application Support
[MSDN Library April 2000] Using References to Type Libraries (36.3765442074266%)
MSDN Library - April 2000 > Platform SDK > Base Services > Indexing Service > Using Indexing Service with File Systems > Programming with Applications > Programming with Visual Basic > Using Visual Basic with Indexing Service APIs
[MSDN Library April 2000] Using Prog IDs of Objects (36.2883089133089%)
MSDN Library - April 2000 > Platform SDK > Base Services > Indexing Service > Using Indexing Service with File Systems > Programming with Applications > Programming with Visual Basic > Using Visual Basic with Indexing Service APIs
[MSDN Library April 2000] Using WMI Applications (36.2814269064269%)
MSDN Library - April 2000 > Platform SDK > Management Services > Windows Management Instrumentation > WMI Development Environment > Applications Guide
[MSDN Library September 1992] Using Dangling Pointers (33.7056059882147%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 10 Programming Pitfalls > Pointer Problems
[MSDN Library September 1992] Using Operators (32.9831249668206%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 12 Inline Assembly > Using C in __asm Blocks
[MSDN Library September 1992] Using Operators (32.6793345543346%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 6 Using the Inline Assembler > 6.4 Using C or C++ in __asm Blocks
[MSDN Library September 1992] Using Frame-Callback Functions (31.6208791208791%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 7 Using the Movie Player Functions > Using Frame-Callback Functions
[MSDN Library September 1992] Using QuickWin (31.5008002508002%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 8 Compiling with the QuickWin Windows Library > 8.1 What a QuickWin Program Provides