[MSDN Library April 2000] Using Critical Section Objects (80.3571428571429%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Mutex Objects (68.6904761904762%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Event Objects (68.6904761904762%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Named Objects (68.6904761904762%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Semaphore Objects (67.8571428571429%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library September 1992] Using MCI Within Movies (32.670011148272%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Custom Script-Channel Commands (31.8366778149387%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using MCI Script-Channel Commands (31.0791020573629%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using the Test Applications (30.0081699346405%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using Cast Members Efficiently (29.5926385442514%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Improving Animation Performance