[MSDN Library April 2000] Using Semaphore Objects (80.3571428571429%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Named Objects (71.6614906832298%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Mutex Objects (70.5745341614907%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Event Objects (70.5745341614907%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Critical Section Objects (67.8571428571429%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library September 1992] Using MCI Script-Channel Commands (32.5942535725144%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Custom Script-Channel Commands (31.8366778149387%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using MCI Within Movies (31.1120401337793%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using the Test Applications (30.8415032679739%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using Cast Members Efficiently (29.5926385442514%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Improving Animation Performance