[MSDN Library April 2000] Using Named Objects (80.3571428571429%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Mutex Objects (75.093984962406%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Event Objects (73.7781954887218%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Semaphore Objects (71.6614906832298%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library April 2000] Using Critical Section Objects (68.6904761904762%)
MSDN Library - April 2000 > Platform SDK > Base Services > DLLs, Processes, and Threads > Synchronization > Using Synchronization
[MSDN Library September 1992] Using the Test Applications (32.6933551198257%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using Cast Members Efficiently (31.2593052109181%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Improving Animation Performance
[MSDN Library September 1992] Using MCI Within Movies (31.1120401337793%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using MCI Script-Channel Commands (31.0791020573629%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Palettes and Bitmaps (30.8533653846154%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Building Movies for Movie Player