[MSDN Library April 2000] Using Mouse Input (81.5217391304348%)
MSDN Library - April 2000 > Platform SDK > User Interface Services > Windows User Interface > User Input > Mouse Input
[MSDN Library April 2000] Using Keyboard Input (60.2717391304348%)
MSDN Library - April 2000 > Platform SDK > User Interface Services > Windows User Interface > User Input > Keyboard Input
[MSDN Library April 2000] Using a Mouse Wheel in a Document with Embedded Objects (46.5124389676819%)
MSDN Library - April 2000 > Platform SDK > User Interface Services > Windows User Interface > User Input > Mouse Input > Using Mouse Input
[MSDN Library April 2000] Using Menu Creation Functions (45.5829228243021%)
MSDN Library - April 2000 > Windows CE Documentation > Application Development > User Interface Services > Using Resources > Creating Menus
[MSDN Library April 2000] Using Keyboard Accelerators (43.4265010351967%)
MSDN Library - April 2000 > Platform SDK > User Interface Services > Windows User Interface > User Input > Keyboard Accelerators
[MSDN Library September 1992] Using Resource Tools (25.6168831168831%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 8 Using Windows Development Tools > Using Resource Tools
[MSDN Library September 1992] Using Your Own Icons (25.5562659846547%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 17 Icons > Using Your Own Icons
[MSDN Library September 1992] Using Return Values (25.3565980167811%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 2 Functions
[MSDN Library September 1992] Using scanf for Keyboard Input (25.3312629399586%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 11 Input and Output > Screen and Keyboard I/O
[MSDN Library September 1992] Using Streaming Audio (24.8282967032967%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 2 Advanced Techniques > Chapter 8 Advanced Animation Techniques > Animation Sequences in Embedded Windows