[MSDN Library April 2000] Using Functions and Subroutines with Microsoft Setup (33.4845743853097%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Windows Software Development Kit
[MSDN Library April 2000] Using #include Directive with Windows Resource Compiler (33.2878151260504%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Win32 Software Development Kit
[MSDN Library April 2000] Using the Windows NT Emergency Repair Disk on a MIPS System (32.9791731507418%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Win32 Software Development Kit
[MSDN Library April 2000] Using Int 21h Get/Set Media ID in the Windows Environment (32.8672904346924%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Windows Software Development Kit
[MSDN Library April 2000] Using Windows Sockets Under Win32s and WOW (32.3618892001245%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Win32 Software Development Kit
[MSDN Library September 1992] Using Labels in the case Statement (24.6594656014946%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 5 Statements > 5.2 Labeled Statements
[MSDN Library September 1992] Using Labels with the goto Statement (24.3508236261859%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 5 Statements > 5.2 Labeled Statements
[MSDN Library September 1992] Using the sndPlaySound Function (22.2140748408864%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 4 High-Level Audio Services > Playing Waveform Sounds
[MSDN Library September 1992] Using the Resource Compiler (21.9763853000287%)
Product Documentation > QuickC for Windows > Toolkit > PART 3 The Resource Compiler and Utilities > Chapter 7 The Resource Compiler > Using the Resource Compiler
[MSDN Library September 1992] Using the Graphical Development Environment Debugger (21.7123861664092%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 5 Debugging Programs > Using the Graphical Development Environment Debugger