[MSDN Library April 2000] Drawing Three-Dimensional Text in OpenGL Applications (41.264481959616%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Win32 Software Development Kit
[MSDN Library April 2000] Drawing to a Memory Bitmap for Faster Performance (37.7736752595775%)
MSDN Library - April 2000 > Knowledge Base > Windows Development > Windows Software Development Kit
[MSDN Library April 2000] Drawing in the Client Area (24.0570175438596%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > Windows GDI > Painting and Drawing > Using the WM_PAINT Message
[MSDN Library April 2000] Drawing Bitmaps (23.625730994152%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > Using Visual J++ > Programmer's Guide > Graphical Services
[MSDN Library April 2000] Drawing the Control (23.0704138062548%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual C++ Documentation > Using Visual C++ > Visual C++ Tutorials > Circle: ActiveX Control > Adding a Custom Get/Set Property
[MSDN Library September 1992] Drawing and Writing (20.8771929824561%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 15 Output to a Window > The Display Context
[MSDN Library September 1992] Drawing a Color Bitmap (20.3070175438596%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 23 Bitmaps > Creating Bitmaps
[MSDN Library September 1992] Drawing with the Image Editor Tools (19.5127834601519%)
Product Documentation > QuickC for Windows > Toolkit > PART 1 Tools for Windows Programming > Chapter 3 The Image Editor > Drawing with the Image Editor Tools
[MSDN Library September 1992] Drawing Points, Lines, and Shapes (17.6754385964912%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 9 Communicating with Graphics > 9.4 Graphics Functions
[MSDN Library September 1992] Drawing the Capture Block (17.3026315789474%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 2 READING INPUT > Chapter 4 The Mouse > CAPTURING THE MOUSE