[MSDN Library April 2000] Initializing the Kernel (97.2222222222222%)
MSDN Library - April 2000 > Windows Resource Kits > Windows NT Server 4.0 Resource Kit > Windows NT Server 4.0 Resource Guide > Chapter 3 - Disk Management Basics > What Happens When You Start Your Computer
[MSDN Library April 2000] Initializing the Kernel (51.6729205753596%)
MSDN Library - April 2000 > Windows Resource Kits > Windows NT Workstation 4.0 Resource Kit > Chapter 19 - What Happens When You Start Your Computer > Starting Windows NT
[MSDN Library April 2000] Initializing Static VxDs at Startup (41.3129718350755%)
MSDN Library - April 2000 > Windows Resource Kits > Windows 95 Resource Kit > Chapter 6 Setup Technical Discussion > Windows 95 Startup Process
[MSDN Library April 2000] Initializing the Driver (38.6682930727965%)
MSDN Library - April 2000 > DDK Documentation > Windows 95 DDK > Windows 95 Documentation > Design Guide > Windows 95 Keyboard Driver
[MSDN Library September 1992] Initializing References (37.7194966003368%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 7 Declarators > 7.5 Initializers
[MSDN Library September 1992] Initializing a Menu (37.0794768729337%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 19 Menus > Working with Menus from Your Application
[MSDN Library September 1992] Initializing Strings (36.1553396544196%)
Product Documentation > C/C++ 7.0 > C Language Reference > Chapter 3 Declarations and Types > 3.7 Initialization
[MSDN Library September 1992] Initializing Static Members (36.0689329932515%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 7 Declarators > 7.5 Initializers
[MSDN Library September 1992] Initializing Aggregates (35.5455835568586%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 7 Declarators > 7.5 Initializers
[MSDN Library April 2000] Initializing the Characters (35.0964035682024%)
MSDN Library - April 2000 > Partial Books > Expert Guide to Visual Basic 6 > Chapter 14: Incorporating Animated Agents into Your Programs > Developing an Animated Game