[MSDN Library April 2000] 4.5. Reading Resource Data (45.2119883040936%)
MSDN Library - April 2000 > Specifications > Platforms > Plug and Play ISA Specification 1.0A > 4. Programming Plug and Play Devices
[MSDN Library April 2000] 4.1. Section Flags (42.6974298491326%)
MSDN Library - April 2000 > Specifications > Platforms > Portable Executable and Common Object File Format Specification > 4. Section Table (Section Headers)
[MSDN Library April 2000] 4.4 Out-of-Sequence Packets (42.1006096142212%)
MSDN Library - April 2000 > Specifications > Platforms > Point-to-Point Tunneling Protocol--PPTP > 4.0 Tunnel Protocol Operation
[MSDN Library April 2000] 4.1 Enhanced GRE header (42.1006096142212%)
MSDN Library - April 2000 > Specifications > Platforms > Point-to-Point Tunneling Protocol--PPTP > 4.0 Tunnel Protocol Operation
[MSDN Library April 2000] 4.6. Configuring Card Resource Usage (41.922514619883%)
MSDN Library - April 2000 > Specifications > Platforms > Plug and Play ISA Specification 1.0A > 4. Programming Plug and Play Devices
[MSDN Library September 1992] 4.1 Organization of a Font File (27.3085731570305%)
Product Documentation > Windows 3.1 SDK > Programmer's Reference Volume 4: Resources > PART 1 File Formats > Chapter 4 Font File Format
[MSDN Library September 1992] 4.2 Font-File Structure (27.3085731570305%)
Product Documentation > Windows 3.1 SDK > Programmer's Reference Volume 4: Resources > PART 1 File Formats > Chapter 4 Font File Format
[MSDN Library September 1992] 4.3 Version-Specific Glyph Tables (27.3085731570305%)
Product Documentation > Windows 3.1 SDK > Programmer's Reference Volume 4: Resources > PART 1 File Formats > Chapter 4 Font File Format
[MSDN Library September 1992] 4.10 Modifying Application Data (24.9750064499484%)
Product Documentation > Windows 3.1 SDK > Programming Tools > Chapter 4 Debugging: CodeView for Windows > 4.9 Displaying Application Data
[MSDN Library September 1992] 4.5 Using Based Pointers and Data (24.352665858708%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 4 Managing Memory in C > 4.5 Using Based Pointers and Data