[MSDN Library April 2000] Writing Batch Files (78.2258064516129%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual SourceSafe Documentation > Using VSS
[MSDN Library April 2000] Writing to a Wave File (34.7660068426197%)
MSDN Library - April 2000 > Platform SDK > Graphics and Multimedia Services > DirectX > DirectSound > DirectSound Essentials > Using Wave Files
[MSDN Library April 2000] Writing Data (32.7908945643391%)
MSDN Library - April 2000 > Platform SDK > Design Strategies and Standards > BackOffice Developer's Guide > Scenario 3: Performance Tracking Application > Implementation > Coding Form Views
[MSDN Library April 2000] Writing Procedures (29.5901716657235%)
MSDN Library - April 2000 > Platform SDK > Web Services > Internet Information Services SDK > Active Server Pages Guide > Active Server Pages > Building ASP Pages
[MSDN Library April 2000] Writing CR/LF Combination Using CFile::Write() Function (29.1837732160313%)
MSDN Library - April 2000 > Knowledge Base > Visual C++
[MSDN Library September 1992] Writing Functions (26.7481115130041%)
Product Documentation > QuickC for Windows > C for Windows > PART 1 Learning C > Chapter 12 Inline Assembly > Using C in __asm Blocks
[MSDN Library September 1992] Writing a Joystick Driver (25.0882352941177%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 4 Joystick Device Drivers > Writing a Joystick Driver
[MSDN Library September 1992] Writing Functions (24.8404795773217%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 6 Using the Inline Assembler > 6.4 Using C or C++ in __asm Blocks
[MSDN Library September 1992] Writing an I/O Procedure (23.8888888888889%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 10 Multimedia File I/O Services > Using Custom I/O Procedures
[MSDN Library September 1992] Writing Waveform Data (22.2835497835498%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 5 Low-Level Audio Services > Playing Waveform Audio