[MSDN Library April 2000] Character.UNASSIGNED (100%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.ENCLOSING_MARK (89.5833333333333%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.MIN_VALUE (88.75%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.MAX_VALUE (88.75%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.MAX_RADIX (88.75%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library September 1992] Character Constants (26.8677156177156%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 1 Lexical Conventions > 1.7 Literals
[MSDN Library September 1992] Character Pool (24.2669172932331%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 10 Creating Charts and Graphs > 10.4 Manipulating Colors and Patterns
[MSDN Library September 1992] Character Input (23.7113784907903%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 16 Keyboard and Mouse Input > Windows Input Messages
[MSDN Library September 1992] Character Constants (23.4523809523809%)
Product Documentation > C/C++ 7.0 > C Language Reference > Chapter 1 Elements of C > 1.4 Constants
[MSDN Library September 1992] Character Set (23.0139652014652%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 12 Writing Portable C Programs > 12.1 Assumptions About Hardware