[MSDN Library April 2000] Character.OTHER_SYMBOL (100%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.MATH_SYMBOL (95.4545454545455%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.OTHER_NUMBER (95.4545454545455%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.MODIFIER_SYMBOL (95%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library April 2000] Character.OTHER_LETTER (93.1818181818182%)
MSDN Library - April 2000 > Visual Studio 6.0 Documentation > Visual J++ Documentation > WFC and Java Reference > Java API > Package java.lang > Class Character > Fields
[MSDN Library September 1992] Character Constants (25.8449883449883%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 1 Lexical Conventions > 1.7 Literals
[MSDN Library September 1992] Character Pool (23.2441900205058%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 10 Creating Charts and Graphs > 10.4 Manipulating Colors and Patterns
[MSDN Library September 1992] Character Constants (22.4296536796537%)
Product Documentation > C/C++ 7.0 > C Language Reference > Chapter 1 Elements of C > 1.4 Constants
[MSDN Library September 1992] Character Testing (22.1131308024635%)
Product Documentation > C/C++ 7.0 > C Language Reference > Appendix B Implementation-Defined Behavior > B.14 Library Functions
[MSDN Library September 1992] Character Set (21.8776015651016%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 12 Writing Portable C Programs > 12.1 Assumptions About Hardware