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        • ▼OpenGL
          • Legal Information
          • ▼Overview
            • ▼Introduction to OpenGL
              • Primitives and Commands
              • OpenGL Graphic Control
              • Execution Model
              • Basic OpenGL Operation
              • ▼OpenGL Processing Pipeline
                • OpenGL Function Names
                • ▼Vertices
                  • Input Data
                  • Matrix Transformations
                  • Setting Lighting and Coloring
                  • Generating Texture Coordinates
                  • Assembling Primitives
                  • Vertices Reference
                • ▶Primitives
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              • ▶Using Evaluators
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