- ▼MSDN Library Visual Studio 6.0
- ▶Welcome to the MSDN Library
- ▶Visual Studio Documentation
- ▶Visual Basic Documentation
- ▶Visual C++ Documentation
- ▶Visual FoxPro Documentation
- ▶Visual InterDev Documentation
- ▶Visual J++ Documentation
- ▶Visual SourceSafe Documentation
- ▶Tools and Technologies
- ▶Microsoft Office Development
- ▶Platform SDK
- ▶SDK Documentation
- ▶DDK Documentation
- ▶Windows Resource Kits
- ▶Specifications
- ▶Knowledge Base
- ▼Technical Articles
- ▶Component Object Model
- ▶Database and Messaging Services
- ▶Enterprise Development
- ▶Internet/Intranet/Web
- ▼Multimedia
- AVI Files with Hot Spots
- Basics of DirectDraw Game Programming
- Building AutoPlay-Enabled CD-ROM Titles and Games
- Developing for the Microsoft SideWinder 3D Pro
- Developing for the Microsoft SideWinder Game Pad
- Extending DirectInput's Joystick Subsystem Services
- Getting Started with Direct3D: A Tour and Resource Guide
- Improving the Performance of Windows 95 Games
- Java Does DirectDraw
- Moving Your Game to Windows, Part I: Tools, Game Loop, Keyboard Input, and Timing
- Moving Your Game to Windows, Part II: Mouse and Joystick Input
- Moving Your Game to Windows, Part III: Sound, Graphics, Installation, and Documentation
- Optimizing Audio Performance with DirectX
- Overcoming Timer-Latency Problems in MIDI Sequencers
- Programming Mouse and Keyboard with DirectInput 3.0
- Recording and Playing Waveform Audio
- A Road Map of Game and Interactive-Media Technologies
- Streaming Wave Files with DirectSound
- Texture Wrapping Simplified
- Using the ActiveMovie Control in Web Pages, Part I: HTML Tags
- Using the ActiveMovie Control in Web Pages, Part II: Scripting
- Using CODECs to Compress Wave Audio
- ▶GDI
- ▼Open GL
- ▶Microsoft Office
- ▶Visual Tools
- ▶Windows Platform
- ▶Backgrounders
- ▶Books
- ▶Partial Books
- ▶Periodicals
- ▶Conference Papers