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MSDN Library Visual Studio 6.0
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Welcome to the MSDN Library
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Visual Studio Documentation
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Visual Basic Documentation
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Visual C++ Documentation
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Visual FoxPro Documentation
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Visual InterDev Documentation
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Visual J++ Documentation
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Visual SourceSafe Documentation
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Tools and Technologies
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Microsoft Office Development
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Platform SDK
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SDK Documentation
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DDK Documentation
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Windows Resource Kits
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Specifications
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Knowledge Base
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Technical Articles
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Backgrounders
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Books
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Developing International Software for Windows 95 and Windows NT
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Advanced Microsoft Visual Basic 5
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Hardcore Visual Basic
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Inside OLE
Inside OLE 2nd Edition
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PREFACE
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Chapter 1 An Overview of OLE
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Chapter 2 Objects and Interfaces
The Ultimate Question of Life, the Universe, and Objects (with Apologies to Douglas Adams)
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Object Identity
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Interfaces and Interface Attributes
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IUnknown: The Root of All Evil
Reference Counting
QueryInterface
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Object Polymorphism and Reusability
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Using an Object in C and C++
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Implementing an Object in C and C++
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Implementing Multiple Interfaces
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Implementing Reusability
Interfaces and OLE API Functions
Summary
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Chapter 3 Type Information
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Chapter 4 Connectable Objects
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Chapter 5 Custom Components and the Component Object Model
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Chapter 6 Local/Remote Transparency
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Chapter 7 Structured Storage and Compound Files
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Chapter 8 Persistent Objects
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Chapter 9 Naming and Binding: Monikers
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Chapter 10 Uniform Data Transfer and Notifications
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Chapter 11 Viewable Objects and the Data Cache
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Chapter 12 The OLE Clipboard
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Chapter 13 OLE Drag and Drop
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Chapter 14 OLE Automation and Automation Objects
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Chapter 15 OLE Automation Controllers and Tools
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Chapter 16 Property Pages, Changes, and Persistence
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Chapter 17 OLE Documents and Embedding Containers
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Chapter 18 OLE Documents and Local Embedding Servers
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Chapter 19 In-Process Object Handlers and Servers
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Chapter 20 Linking Containers
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Chapter 21 Link Sources and Linking to Embeddings
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Chapter 22 In-Place Activation (Visual Editing) and In-Place Containers
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Chapter 23 In-Place Objects
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Chapter 24 An Introduction to OLE Controls
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Chapter 25 Future Enhancements and Component Software
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Microsoft Jet Database Engine Programmer's Guide
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PC 97 Hardware Design Guide
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PC 98 System Design Guide
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Programming the Windows 95 User Interface
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Understanding Thin-Client/Server Computing
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The Windows Interface Guidelines for Software Design
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Partial Books
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Periodicals
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Conference Papers