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          • SDK Samples Index
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            • Graphics and Multimedia Samples
            • ▶Audio Samples
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            • ▼DirectX Samples
              • Bellhop: DirectPlay Gaming Lobby Client Sample
              • Boids: DirectX Flocking Sample
              • D3dex1: Direct3D Immediate Mode and Execute Buffers Sample
              • D3dex2: Multi-monitor Direct3D Immediate Mode and Execute Buffers Sample
              • DDex1: DirectDraw Back Buffer Sample
              • DDex2: DirectDraw Back Buffer Enhanced Sample
              • DDex3: DirectDraw Back Buffer BltFast Sample
              • DDex4: DirectDraw Back Buffer BltFast Return-code Sample
              • DDex5: DirectDraw Back Buffer Palette Sample
              • Diex1: DirectInput Nonexclusive Mouse Input Sample
              • Diex2: DirectInput Exclusive Mouse Input Sample
              • Diex3: DirectInput Nonexclusive Keyboard Input Sample
              • Diex4: DirectInput Exclusive Keyboard Input Sample
              • Diff1: DirectInput Force Feedback Sample
              • Donut: Testing Exclusive and Nonexclusive Interaction
              • Donuts: DirectDraw Space Donuts Game Sample
              • DPchat: DirectPlay API Chat Sample
              • DPlaunch: Launching DirectPlay Using IDirectPlayLobby
              • DPslots: DirectPlay Slot Machine Game Sample
              • DSshow: DirectSound Mixing Test
              • DSstream: DirectSound WAV Streaming Test
              • Duel: DirectX Duel Sample Game
              • DXbug: DirectX Bug Reporting Tool
              • DXview: DirectX Capability Viewer
              • Egg: Create an EGG Frame
              • Faces: MeshAddFaces
              • FastFile: Access Large Numbers of Files
              • FDfilter: Full-Duplex Audio Filter Sample
              • FFdonuts: DirectInput Force Feedback Sample
              • Flip2d: Spinning Cube for DirectDraw
              • Flip3d: Direct3D Immediate Mode (DrawPrimitive) Sample
              • Fly: Landscape Fly-by
              • FoxBear: Fox and Bear Game Sample
              • Globe: XOF of a Mesh Object and Textures
              • Hier1: Frame Hierarchy Sample
              • Hier2: Frame Hierarchy
              • Media Files for DirectX Samples
              • Misc: DirectX Samples Helper Directory
              • Morph: DirectX Interpolators Sample
              • Mosquito: DirectDraw Overlays Sample
              • Override: Overriding DirectPlay Service Provider Dialogs
              • Palette: DirectDraw Palettes Sample
              • Pplane: Paper Plane D3dlvertex, DrawPrimitive, and SetTransform Sample
              • Quat: Retained Mode Sample, Quaternions for Orientation
              • Rockem: Robot Boxing Sample (DirectSound 3D, DirectDraw)
              • Scrawl: DirectInput Exclusive Mouse Sample
              • Setup: DirectSetup API Game Setup Sample
              • Shadow: Direct3D Retained Mode Sample
              • Stretch: Clipped Blting and Stretched Clipped Blting
              • Stretch2: Handling Multiple Monitors with DirectDraw
              • Stretch3: Handling Multiple Monitors with DirectDraw
              • Tex1: Texture Mapping Using a Cylindrical Mapping
              • Tex3: Texture Mapping with Spherical Mapping
              • Tex4: Texture Mapping Sample
              • Tex5: Texture Mapping Sample
              • Trans: Transparency Direct3DRM Sample
              • Tri3: Triangle D3D Sample
              • Uvis: User Visual Direct3DRM Sample
              • Viewer: Object Viewer Sample for Direct3D Retained Mode
              • Wormhole: 3D Palette Animation
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