_Dialog( ) API Library Routine Example
The following example creates four dialog boxes with three, two, one, and no buttons.
SET LIBRARY TO DIALOG
#include <pro_ext.h>
void putLong(long n)
{
Value val;
val.ev_type = 'I';
val.ev_long = n;
val.ev_width = 10;
_PutValue(&val);
}
void FAR dialogEx(ParamBlk FAR *parm)
{
int selection;
selection = _Dialog(DIALOG_SCHEME, "Example dialog with 3 buttons.",
"First", "Second", "Third", 2, 3);
_PutStr("\nItem selected ="); putLong(selection);
selection = _Dialog(DIALOG_SCHEME, "Example dialog with 2 buttons.",
"First", "Second", 0, 2, 2);
_PutStr("\nItem selected ="); putLong(selection);
selection = _Dialog(DIALOG_SCHEME, "Example dialog with 1 button.",
"First", (char *)0, (char *)0, 1, 1);
_PutStr("\nItem selected ="); putLong(selection);
selection = _Dialog(DIALOG_SCHEME, "Example dialog no buttons.",
(char *)0, (char *)0, (char *)0, 1, 2);
_PutStr("\nItem selected ="); putLong(selection);
}
FoxInfo myFoxInfo[] = {
{"DIALOGEX", (FPFI) dialogEx, CALLONLOAD, ""},
};
FoxTable _FoxTable = {
(FoxTable FAR *) 0, sizeof(myFoxInfo)/sizeof(FoxInfo), myFoxInfo
};