_SetMenuPoint( ) API Library Routine Example
A menu is created and then activated at three different screen positions specified by _SetMenuPoint( ).
SET LIBRARY TO SETMNPNT
#include <pro_ext.h>
FAR SetMenuPointEx(ParamBlk FAR *parm)
{
MENUID menuId;
ITEMID itemId;
Point loc;
menuId = _GetNewMenuId();
_NewMenu(MPOPUP, menuId);
itemId = _GetNewItemId(menuId);
_NewItem(menuId, itemId, -2, "\\<1st item");
itemId = _GetNewItemId(menuId);
_NewItem(menuId, itemId, -2, "\\<2nd item");
itemId = _GetNewItemId(menuId);
_NewItem(menuId, itemId, -2, "\\<3rd item");
loc.v = 10; loc.h = 20;
_SetMenuPoint(menuId, loc);
_MenuInteract(&menuId, &itemId);
loc.v = 15; loc.h = 30;
_SetMenuPoint(menuId, loc);
_MenuInteract(&menuId, &itemId);
loc.v = 20; loc.h = 40;
_SetMenuPoint(menuId, loc);
_MenuInteract(&menuId, &itemId);
_DisposeMenu(menuId);
}
FoxInfo myFoxInfo[] = {
{"ONLOAD", (FPFI) SetMenuPointEx, CALLONLOAD, ""},
};
FoxTable _FoxTable = {
(FoxTable FAR *) 0, sizeof(myFoxInfo)/sizeof(FoxInfo), myFoxInfo
};