Readme.txt for the ActiveX SDK (InetSDK\Samples)Last reviewed: November 27, 1996Article ID: Q159895 |
The information in this article applies to:
SUMMARYThe following article contains the complete contents of the Readme.txt file distributed with the ActiveX SDK for Internet Explorer 3.01. (This is the Readme.txt installed on the \Inetsdk\Samples subdirectory.)
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ActiveX SDK Beta 1 Samples Readme.Txt
BaseCtl Internet enabled OCX framework and samples Framewrk Internet enabled OCX framewrk Ielnk Sample Control which demonstrates Simple Hyperlink Navigation API Iemime Sample Control which demonstrates custom mime type registration. ToDoSvr Sample DocObject Control WebImage Sample Control which demonstrates downloading and displaying a BMP file. Framer Demonstrates in-place activation of a DocObject. OLEScript Sample of an ActiveX Scripting host Progress Sample that uses an URL Moniker, demonstrates IBindStatusCallBack Range Demonstrates simple http GET request with optional read ranges. UrlPad Enhances SUPERPAD that demonstrates getting an URL using urlostream API (from urlhlink.lib) and posting it back to the server using WebPost API (sample below). VBScript Sample VBScript pages, pointers to JScript pages WebPost Demonstrates the use of the Web Post APIs to update content on Web Sites. WinINet Samples that demonstrate use of the WinInet APIs. AsyncFtp Demonstrates use of Wininet asynchronous API for ftp. HttpAuth Demonstrates use of Wininet for HTTP authentication.Instructions Please run SetEnv.Bat to set up your environment. This SDK requires the most recent (May 96 or later) Win32 SDK and a recent compiler (all testing was done with VC++ 4.1) The INCLUDE, LIB and PATH environment variables should first look in \INetSDK (from this SDK), then in \MSTools (from the Win32 SDK) and then in \MSDev (or equivalent compiler.) The samples in this tree generally use the Win32 SDK conventions for makefiles.'nmake' will build a debug binary and 'nmake nodebug=1' will build a retail binary. The debug binaries will link with the debug variants of the C Runtimes and class libraries, and the retail binaries will link with the retail variants of these libraries. Please remember that machines without VC++ installed may not have mfc40.dll, msvcrt40.dll, etc. (for retail), mfc40d.dll, msvcr40d.dll, etc. (for debug) DLLs installed. Please make sure that any such required DLLs are properly installed on your test machines. Some samples also have VC++ makefiles (project.mak) for use in the IDE. To figure out what DLLs your project is using use "link -dump -imports <filename>"And look for <file>.Dll lines. There are often DLLs referenced that are not installed on test machines, particularly for debug builds. You need to make sure that any such DLLs referenced are properly installed where they will be loaded when the app or control is loaded, This is typically the directory returned by the GetSystemDirectory API call (system on Windows 95, System32 on Windows NT.)
Creating Microsoft Visual C++ Project Files.To build the samples from within the Microsoft Visual C++ 4.0 Developer Studio environment for samples that do not come with VC++ makefiles (.mak files), you must add appropriate paths to the Developer Studio's include and library paths, and create a Visual C++ project file. The general steps to follow are outlined below, although the exact steps vary from sample to sample. 1) Click "Options..." on the "Tools" menu, and on the "Directories" tab add the full path to your installed INetSDK\Include directory to the includes directories, the full path to INetSDK\Lib to the library directories, and the full path to the INetSDK\Bin directory to the executable files directories. These entries should be moved to the top of the search list. Several samples also require the Beta NT-SUR version (or later) of the Win32 SDK. The corresponding include, lib, and bin directories should also be added and moved up just below the INetSDK entries. 2) Create project and make files as follows: a) Close any open workspace from the File menu. b) Click "New" on the "File" menu and choose "Project Workspace". c) In the "New Project Workspace" dialog type the root name for the output file into the "Name:" edit control (for example, type "Framer" for the Framer sample). d) Choose "Application" in the "Type:" if you are building an application, "Dynamic-Link Library" for an ActiveX(tm) Control, or "Static Library" for a library (such as BaseCtl\FrameWrk). e) "Browse..." to the INetSDK\Samples directory on your system. From there move to the directory holding the sample's sources and click "OK" to close the "Choose Directory" dialog. Make sure the "Location:" edit control reflects the directory holding the sample's sources and not a new subdirectory under this root. f) Click "Create". g) Click "Files into Project..." on the "Insert" menu. h) Multiple select *.Cpp, *.c, *.def, and *.Rc and click "Add". If the project contains an .Odl file add this to the project also. i) Click "Settings..." on the "Build" menu and select the "Link" tab. Add any appropriate libraries from the INetSDK or Win32 SDK to the list of Object/library modules for both debug and release. You can search the SDK makefile in the source's directory for ".lib" to find out which additional libraries are needed by a particular sample (such as uuic2.lib, uuid3.lib, urlmon.lib, etc.). Note that some samples need to link to separate debug or release libraries. j) If the sample you are building uses MFC, choose which type of library to use in the "Microsoft Foundation Classes:" list box on the "General" tab of the "Project Settings" dialog.3) Build the project from within the IDE. Note that some samples are dependent on libraries build by other samples. These dependencies are noted in the Readme.txt files. 4) If necessary, copy and/or rename the output file appropriately, using the provided makefile as a guide. 5) If the output is an ActiveX(tm) Control, run RegSvr32 from the command line to register the .ocx on your system. You can probably finesse the "Register Control" option on the "Tools" menu to do this without dropping to the command line, but it is set up to work with projects created using the OLE ControlWizard.
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