BUG: Compiling With -4Ya -Ox -4fps1 Causes Stack CorruptionLast reviewed: February 29, 1996Article ID: Q147760 |
The information in this article applies to:
SYMPTOMSAn application that is compiled with the -4Ya -Ox -4fps1 compiler switches together causes stack data corruption at run time.
CAUSEMultiple variables are being assigned to the same stack location.
RESOLUTIONDon't use these compiler switches together.
STATUSMicrosoft has confirmed this to be a bug in the Microsoft products listed at the beginning of this article. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it becomes available.
MORE INFORMATIONThe following code illustrates the problem:
Sample CodeC Compile options needed: -4Ya -Ox -4fps1
INTEGER NUMBER, DIVSOR, QUOT, REM NUMBER = 5 DIVSOR = 2 CALL DIVIDE (NUMBER, DIVSOR, QUOT, REM) PRINT *, 'Quotient : ', QUOT PRINT *, 'Remainder: ', REM END SUBROUTINE DIVIDE (NUMBER,DIVSOR,QUOT,REM) INTEGER NUMBER, DIVSOR, QUOT, REM, Q Q = NUMBER/DIVSOR REM = NUMBER-DIVSOR*Q QUOT = Q ENDThe following program output is produced at run time:
Quotient : 1 Remainder: 0The correct output should be:
Quotient : 2 Remainder: 1 |
Additional reference words: 4.00
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