How to Use the New API Functions in Visual FoxPro Version 3.0bLast reviewed: March 27, 1996Article ID: Q148776 |
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SUMMARYThe update release of Visual FoxPro version 3.0b included a number of new Object manipulation API functions:
_FreeObject() _GetObjectProperty() _SetObjectProperty() _ObjectCmp() _ObjectReference() _ObjectRelease() _WGetObjectClientWindow() _WGetObjectWindow()This article gives a brief description of each of these functions followed by sample code that shows how to call and implement each one.
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Brief Description of Each Function
_FreeObject() - releases an object from the Visual FoxPro API data pool. _GetObjectProperty() - returns a property value for an object. _ObjectCmp() - compares the properties of two objects and returns 0 if their properties and property values are identical. _ObjectReference() - Increments the reference count of an object. _ObjectRelease() - Decrements the reference count of an object. _SetObjectProperty() - Sets a property for an object. _WGetObjectClientWindow() - Returns the handle of the client window in which the specified object is contained. _WGetObjectWindow() - Returns the handle of the frame window in which the specified object is contained. Uses for the FunctionsThe use of some of these object functions may not be immediately apparent. The _FreeObject(), _ObjectReference(), and _ObjectRelease() functions can be thought of as similar to the memory locking functions. To be sure that the object reference is valid between calls, you can call ObjectReference(), like _HLock, to tell Visual FoxPro not to alter this object in memory. Then when you're finished, you can call ObjectRelease() as you can call HUnLock(). To get rid of the object reference entirely, you can call FreeObject() in a comparable manner to FreeHand(). The following sample code demonstrates an FLL that uses all of these new functions. There is a section of C code listed first that you can use to build the FLL. That section is followed by a section of FoxPro code to test the functionality of your new FLL.
C Source Code for FLLBuild the following code as you would for any other FLL. If you need help, see the Professional Features Guide Chapter 11 and the Microsoft KnowledgeBase.
// Following is the C code to create a single FLL that // showcases how to call each of the new object functions. // include the library construction header file #include <pro_ext.h>far changeWTitle (ParamBlk FAR *parm) { WHandle wh; if (parm->p[0].val.ev_type=='O') { wh=_WGetObjectWindow(&parm->p[0].val); _WSetTitle(wh, "Changed Title"); } return(0);} far getoTop(ParamBlk FAR *parm) { Value val; _MemFill(&val, 0, sizeof(Value)); // Clear out our return value val.ev_length = 0; // Assume a bad return. if (parm->p[0].val.ev_type == 'O') { _GetObjectProperty(&val, &parm->p[0].val, "TOP"); } _RetVal(&val); return(0);} far changeoTop(ParamBlk FAR *parm) { Value val; int status; _MemFill(&val, 0, sizeof(Value)); // Clear out return value val.ev_type = 'L'; val.ev_length = 0; // Assume a bad return if (parm->p[0].val.ev_type == 'O') { if (!(status= _SetObjectProperty(&parm->p[0].val, "TOP", &parm->p[1].val, 0))) val.ev_length = 1; // succeeded } _RetVal(&val); return(0);} far compare(ParamBlk FAR *parm) {
if (parm->p[0].val.ev_type == 'O' && parm->p[1].val.ev_type == 'O') { _RetInt((long) _ObjectCmp(&parm->p[0].val, &parm->p[1].val),5); } return(0);} far changeCWTitle(ParamBlk FAR *parm) { WHandle wh; if (parm->p[0].val.ev_type == 'O') // Check for 'O' as in Oscar { wh = _WGetObjectClientWindow(&parm->p[0].val); _WSetTitle(wh, "Changed Title"); } return(0);} far ofree(Value *val1) {
if (val1->ev_type=='O') { _FreeObject(val1); return(0); } return(1);} far objref(ParamBlk FAR *parm) { // This function shows how to keep an object reference around. // You would call this with a child object. It gets a ref // to the parent, increment the reference, change the // value of a property, then release the ref and free the object. Value setval,getval; char returnstr[80]; _MemFill(&setval,0,sizeof(Value)); _MemFill(&getval,0,sizeof(Value)); setval.ev_type='I'; setval.ev_long=70; if (parm->p[0].val.ev_type == 'O') { if (! _GetObjectProperty(&getval, &parm->p[0].val, "PARENT")) { _ObjectReference(&getval); //increment the Ref Count of the object strcpy(returnstr,"Increment Refcount, "); if (!(_SetObjectProperty(&getval, "TOP", &setval,0))) { strcat(returnstr,"Set the top to 70, "); } _ObjectRelease(&getval); strcat(returnstr,"Release reference, "); if (!ofree(&getval)) { strcat(returnstr,"Freed the object\n"); } _RetChar(returnstr); }} return(0); }
// The FoxInfo structure registers the functionFoxInfo myFoxInfo[] = { {"CHANGEWTITLE",(FPFI) changeWTitle, 1, "O"}, {"OGETTOP", (FPFI) getoTop, 1, "O"}, {"OSETTOP", changeoTop, 2, "O?"}, {"CHANGECWTITLE", changeCWTitle, 1, "O"}, {"OCOMPARE", compare, 2, "OO"}, {"OMOVEPARENT",objref,1,"O"},};
// the FoxTable structureFoxTable _FoxTable = { (FoxTable *) 0, sizeof(myFoxInfo)/sizeof(FoxInfo), myFoxInfo};
FoxPro Code ComponentWhen you have entered the code and successfully built it into a DLL, you can save that file to your Visual FoxPro default directory as Newapi.fll. Then use the following FoxPro code to call and test the function. SET LIBRARY TO NEWAPI.FLL PUBLIC x x=CreateObject('myform') x.Show Define Class myform as form add object command1 as commandbutton add object command2 as commandbutton add object command3 as commandbutton add object command4 as commandbutton add object command5 as commandbutton add object spintop as spinner command1.caption="Change FrameWindow Title of _screen" command2.caption="Set .TOP of this button to this value:" command3.caption="Display .TOP value of the form" command4.caption="Move the form and test Obj Ref" command5.caption="Change Window Title of this Form" spintop.value=10 proc init for i=1 to thisform.controlcount-1 with thisform.controls(i) .visible=.t. if pemstatus(thisform.controls(i),'autosize',5) .autosize=.t. .autosize=.f. .width=260 .left=10 ENDIF if i>1 .top=thisform.controls(i-1).height*(i-1)+10*(i-1) ENDIF endwith endfor with this .spintop.top=.command2.top .spintop.height=.command2.height .spintop.width=50 .spintop.left=.command2.left+.command2.width+10 .spintop.value=.command2.top endproc proc command1.click =changewtitle(_screen); // change the form title endproc proc command2.click =OSetTop(this,this.parent.spintop.value) endproc proc command3.click val=OGetTop(thisform) =messagebox(str(val)) endproc proc command4.click =messagebox(OMOVEPARENT(this)) endproc proc command5.click =CHANGECWTITLE(thisform) endprocenddefine
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Additional reference words: 3.00 3.00b VFoxWin
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