Trapping a Keystroke and Displaying Its Extended Scan CodeLast reviewed: January 6, 1995Article ID: Q64439 |
The information in this article applies to:
SUMMARYThe following example causes a main C program to call an assembly routine to print the ASCII code and the extended code resulting from a keystroke. For example, if you press the A key, the output is an ASCII 61 and an extended code of 1E indicating the position of the key. If F1 is pressed, there is no ASCII equivalent for it, and a 0 is returned for the ASCII code and hex 3B for the extended code.
MORE INFORMATIONA keystroke is sensed by the keyboard microprocessor that deposits an 8-bit scan code at Port A of the 8255 peripheral interface chip. (Bit 1=1 when the key contact is made; 0 when the key is released.) Following the scan code, keyboard Interrupt 9H is invoked and a 2-byte character code is placed in the keyboard buffer. The status of the SHIFT and toggle keys is stored in memory and is checked before the character code is generated. This allows for uppercase or lowercase characters. The upper byte of the character code contains an ASCII code if one is generated; the lower byte contains the extended code, depending on the position of the key pressed. A few key combinations do not generate scan codes: <CTRL+BREAK>, <CTRL+ALT+DEL>, <PRINT SCREEN>, and <ALT+SYSRQ> on a 286 computer. These combinations cause special predefined results. The following is the example:
Sample Code:
/* Compile options needed: none */ #include <stdio.h>extern key_read( int*, int* );
void main( ){ int *ascii_ptr, *scan_ptr, num, num1; num = 0; num1 = 0; ascii_ptr = # // initialize pointers to zero scan_ptr = &num1; key_read( ascii_ptr, scan_ptr ); // call assembly routine // print the high byte - ASCII code, and the low byte - extended // code of the character placed in the keyboard buffer printf( "The ASCII code is hex %x or decimal %d\n", *ascii_ptr," " *ascii_ptr); printf( "The EXTENDED Code is hex %x " "or decimal %d\n", *scan_ptr, *scan_ptr); }****************************************************** ; Assemble options needed: none
.model small,c .data .code PUBLIC key_readkey_read PROC PUSH bp ;save the base pointer MOV bp, sp; Invoke Int 21h Function Ch to clear the keyboard buffer before ; accepting a keystroke.
MOV ah, 0CH MOV al, 0 INT 21h; Invoke Int 16h Function 0h to place the character code in the AX ; register.
MOV ah, 0H INT 16H MOV bx, [bp+4] ;ASCII returned MOV [bx], al MOV bx, [bp+6] ;Extended code returned MOV [bx], ah POP bp RETkey_read ENDP
END |
Additional reference words: 5.10 5.10a
© 1998 Microsoft Corporation. All rights reserved. Terms of Use. |