Using PWB Features to Build a Program with Overlays

Last reviewed: July 17, 1997
Article ID: Q60050
1.00 1.10 | 1.00 1.10
MS-DOS    | OS/2
kbtool

The information in this article applies to:

  • Microsoft Programmer's WorkBench for MS-DOS and OS/2, versions 1.0 and 1.1

A MAKE file built with PWB can be modified (within reason) with the user supplied information section. This section, coded as

   # << User_supplied_information >>

can contain other instructions that PWB (actually NMAKE or NMK) is supposed to carry out during the MAKE cycle. All instructions that follow this "fence" are not changed by PWB.

The following instructions detail two implementations of this "fence" to allow PWB to build a program that uses overlays.

MORE INFORMATION

While the following steps appear tedious, they are simple in practice.

Once the changes are made, the only time you need to edit the MAKE file directly is to change your overlay structure, or to add or delete modules. When adding or deleting modules, you must both edit the program list (by choosing Edit Program List from the Make menu) and modify the commands in the user section. If you are only modifying the overlay structure, you change just the user section.

The overlay structure in the example is as follows:

   HELLO.OBJ  (root)
       |
       +----A.OBJ (first overlay)
       |
       +----B.OBJ (second overlay)

All of the .OBJs are built from .C files with the same base name.

  1. Use PWB to build the program list in the normal way. This step is the same for any new program list.

    a. Start PWB.

    b. Choose Set Program List from the Make menu, and specify a new

          name -- HELLO.MAK in this example.
    

    c. Add HELLO.C, A.C, and B.C to the list. (If you have additional

          .C or .OBJ files, you would add them as well.) When all the
          files are listed, select Set Dependencies.
    

    d. Choose Build Options from the Options menu, click the Set

          Initial Build Options button, and select DOS EXE.
    

    e. From the Options menu, choose Compile Options, and select the

          proper memory model.
    

    f. From Options menu, choose Link Options, then choose Set Debug

          Options, and turn off Incremental Link.
    

    g. From the Options menu, choose Browse Options, and turn Generate

          Browse Information on.
    

    h. Choose Rebuild All from the Make menu to make sure that the

          program builds properly without overlays. If it doesn't, review
          your work in previous steps.
    

  2. Now that you have a working program list, add the non-PWB information to the end.

    a. Choose Clear Program List from the Make menu so that you can

          edit the MAKE file. Attempting to edit the current program list
          results in the message "No-edit file may not be modified."
    

    b. Choose Open from the File menu to open the MAKE file so you can

          modify it.
    

    c. Go to the end of the file and start a blank line. Starting in

          column 1, add the following line:
    

             # << User_supplied_information >>
    
          Be sure to enter the line exactly as shown -- spacing is
          significant. This line is a "fence". Everything below the fence
          is yours and is not modified by PWB. Conversely, you should not
          modify anything above the fence because that section belongs to
          PWB.
    
       d. Below the fence starting in column one, add the pseudo-target:
    
             OVERLAID : $(OBJS)
    
          Be sure it starts column 1. Do not put a blank line after this
          line.
    
       e. Copy the command section from the $(PROJ).EXE description block
          to immediately follow the pseudo-target. The command section
          begins on the line following the line that reads
    
             $(PROJ).exe : $(OBJS)
    
          and ends at the next blank line. Do not copy the $(PROJ).EXE
          line, and do not leave a blank after the target. After you have
          copied the commands, your file should appear as follows:
    
             ... PWB section here, unmodified ...
    
             # << User_supplied_information >>
    
             OVERLAID : $(OBJS)
             !IF $(DEBUG)                    # copy of commands...
                     $(LRF) @<<$(PROJ).lrf
             $(RT_OBJS: = +^
             ) $(OBJS: = +^
             )
             $@
             ...
    
       f. Use the following procedure to modify the commands to link an
          overlaid .EXE instead of a normal .EXE.
    
          NOTE: There are two subsections in this section: a debug section
          that starts at the first "!IF $(DEBUG)" and ends at "!ELSE", and
          a release section that starts after the "!ELSE" and ends at the
          first "!ENDIF".
    
          You need to make the following modifications to both
          subsections.
    
          i. Delete the line that reads as follows:
    
                ) $(OBJS: = +^
    
             After the right parenthesis on the line that moved up, put
             your list of .OBJ files with parentheses to indicate which
             ones go in which overlays. If you need to use more than one
             line for all of your objects, be sure to put a plus sign (+)
             at the end of each line except the last.
    
         ii. Replace "$@" on the next line with "$(PROJ).EXE".
    
             In our example,
    
                    $(LRF) @<<$(PROJ).lrf
                $(RT_OBJS: = +^
                ) $(OBJS: = +^     # delete this line
                )                  # append OBJ list here ...
                $@                 # replace this line with $(PROJ).EXE
    
             becomes:
    
                    $(LRF) @<<$(PROJ).lrf
                $(RT_OBJS: = +^
                ) hello.obj +
                (a.obj) +
                (b.obj)
                $(PROJ).exe
    
             Remember to make the changes in both branches of the !IF
             $(DEBUG).
    
       g. The last step is to modify the browser database build commands.
          These are the two lines at the very end of the file that begin
          with "$(NMAKEBSC...". PWB adds and deletes these lines in the
          PWB section as you turn browser information on and off.
    
          Since PWB won't delete and add these lines in the user section,
          enclose them in !IF $(BROWSE)...!ENDIF so they'll be run only
          when you ask for browse information. You also need to delete the
          "$(NMFLAGS)" macro from the second line to prevent infinite
          NMAKE recursion.
    
          The following lines
    
             $(NMAKEBSC1) MAKEFLAGS=
             $(NMAKEBSC2) $(NMFLAGS) -f $(PROJFILE) $(PROJ).bsc
    
          become:
    
             !IF $(BROWSE)
                 $(NMAKEBSC1) MAKEFLAGS=
                 $(NMAKEBSC2) -f $(PROJFILE) $(PROJ).bsc
             !ENDIF
    
          If you need special NMAKE options for building the browser
          database, just add them where you removed $(NMFLAGS).
    
    

  3. Reactivate the MAKE file by choosing Set Program List from the Make menu.

  4. With these changes, if you choose select Rebuild All from the Make menu, you will still get a non-overlaid program because PWB normally builds the first target in the MAKE file. To build the overlaid program, modify the command line passed to NMAKE so that NMAKE builds your overlay target rather than the regular EXE. Choose NMAKE Options from the Options menu and specify "OVERLAID" as the target by putting it in the NMAKE options box, or use Build Target from the Make menu.

  5. By choosing NMAKE Options from the Options menu and specifying "OVERLAID", you can build your program by either choosing Rebuild All or Build *.EXE from the Make menu, as usual. If you want to build a non-overlaid program, delete "OVERLAID" from the NMAKE options box.

    Note that if you use debug options with overlays you will get a linker warning L4047. This warning, and the dialog box that says that CRT0DAT.ASM can't be found, are normal when building overlaid programs for debugging and can be ignored. You can debug the overlaid program normally, with full debugging information available.

    This MAKE file behaves almost identically to a regular PWB MAKE file. The only differences are that NMAKE options are NOT passed to the browser build unless you add them to the browser build line, and that you must edit the user supplied section if you add or delete modules from the project.


Additional reference words: kbinf 1.00 1.10
KBCategory: kbtool
KBSubcategory: StaticOverlay
Keywords : kb16bitonly


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Last reviewed: July 17, 1997
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