How to Get the Current State of a Button in a CToolbarLast reviewed: October 10, 1997Article ID: Q115306 |
1.00 1.50 1.51 1.52 | 2.00 2.10 4.00
WINDOWS | WINDOWS NTkbprg The information in this article applies to:
SUMMARYAlthough the Microsoft Foundation Classes (MFC) offer a useful and easy method of keeping the state of a menu command and/or toolbar button in a CControlBar tied together, there is no easy means of finding out the command's or button's current state.
MORE INFORMATIONTo find the current state of a menu command or toolbar button in a CControlBar-derived class, use the following piece of code:
UINT iButtonID; UINT iButtonStyle; int iButtonImage; // If the Toolbar is not based upon the default "AFX_IDW_TOOLBAR" // constant, then replace its use with the valid Toolbar constant. // If the following line is used from the Frame Window remove //"GetParentFrame()->": CToolBar* pBar = (CToolBar*)GetParentFrame()->GetDescendantWindow(AFX_IDW_TOOLBAR); // If this code sample is called from an AppWizard generated, // Frame Window member function in Visual C++ 4.0, replace the above // statement with the following. Recall that the CMDIFrameWnd-derived // Frame Window generated by AppWizard has a CToolBar m_wndToolBar // member. CToolBar* pBar = &m_wndToolBar; if (pBar != NULL) { // Use the relevant Button ID for the following line: int iButtonIndex = pBar->CommandToIndex(ID_MY_BUTTON); pBar->GetButtonInfo(iButtonIndex, iButtonID, iButtonStyle, iButtonImage); // The following code checks for all possible states. // In practice, check only for those states that you need. if (iButtonStyle & TBBS_PRESSED) // Button Down else if (iButtonStyle & (TBBS_CHECKED & TBBS_DISABLED)) // Button Down & Unavailable else if (iButtonStyle & TBBS_DISABLED) // Button Disabled else if (iButtonStyle & TBBS_INDETERMINATE) // Button State Indeterminate else if (iButtonStyle & TBBS_CHECKED) // Button Checked else // Button Up & Enabled } |
Additional reference words: 1.00 1.50 2.00 2.10 2.50 2.51 2.52 3.00 3.10
© 1998 Microsoft Corporation. All rights reserved. Terms of Use. |