BUG: Bad Address for Anonymous Union/Struct Fields in VWBLast reviewed: July 22, 1997Article ID: Q117200 |
1.00 1.50
WINDOWS
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The information in this article applies to:
SYMPTOMSAn anonymous union or structure has been defined without a name or a typedef definition. These variable types can be used when only one instance of a variable is necessary and when the data type is needed only within a single function. When using anonymous data types, the debugger may give an incorrect address for fields within the anonymous union or structure.
RESOLUTIONTo resolve the problem, you need to declare a local variable of the same type as the anonymous union or structure.
STATUSMicrosoft has confirmed this to be a bug with the Visual Workbench for Windows, versions 1.0 and 1.5. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it is available. The problem does not occur with the Visual Workbench included with Visual C++ 32-bit Edition, version 1.0.
MORE INFORMATIONThe sample code below can be used to illustrate this problem. Place a breakpoint before the "printf" statement, then place a watch on the address of local union structure members "w1" and "w0".
Sample Code
/* Compile options needed: /Zi */ #include <stdio.h> typedef unsigned long ULONG; typedef unsigned short USHORT; typedef unsigned long DWORD; typedef unsigned WORD; class ULONG64 { public: union { struct { DWORD dw0; DWORD dw1; }; DWORD rgdw[2]; struct { WORD w2; WORD w3; }; WORD rgw[4]; }; public: ULONG64(ULONG l) { dw0 = l; dw1 = 0; } ULONG64() { dw0 = 0; dw1 = 0; } }; ULONG64& operator*=(ULONG64& ul, USHORT m) { union { DWORD dw; struct { WORD w0; WORD w1; }; }; dw = (ULONG)m * ul.w3 + w1; ul.w3 = w0; printf("&w0=%p &w1=%p\n", &w0, &w1); return ul; } int main() { ULONG64 ul(0x12345678); ul *= 1000; return 0; } Output
&w0=3344 &w1=3346 Watch Values
+&w0 = 0x3F67:0x3344 +&w1 = 0x3F67:0x3344 |
Additional reference words: 1.00 1.50
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