BUG: L2025 With Static Object in Inline FunctionLast reviewed: July 22, 1997Article ID: Q120243 |
1.00 1.50
WINDOWS
kbprg kbbuglist
The information in this article applies to:
The Microsoft C Run-time (CRT), included with - Microsoft Visual C++ for Windows, versions 1.0 and 1.5
SYMPTOMSWhen an inline function with a local static object is called from two different object modules, two different objects are created, generating the following error message:
L2025: symbol: symbol defined more than oncewhere symbol is the mangled function name. This problem only occurs when the following two conditions are met:
CAUSEFor a local static object of an inline function, the compiler does not take into account that the function may be called from other files.
RESOLUTIONTo work around this problem, use one of the following methods:
STATUSMicrosoft has confirmed this to be a bug in the products listed above. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it becomes available. This is not a problem in Visual C++ 32-bit Edition.
MORE INFORMATIONThe following sample code demonstrates this problem:
Sample Code
/* Compile options needed : none */ // test.h #include <iostream.h> void TestFunctionA(); void TestFunctionB(); class Object { public: int data; // Will track the number of accesses to an // object of class Object. Object(); // Provides screen output each time // constructor is called. ~Object(); // Provides screen output each time // destructor is called. }; inline int staticFunc() { static Object objectA; // This object should be // created only once. return objectA.data++; // Increment objectA's // access counter. } // test1.cpp #include "test.h" void main() { TestFunctionA(); // Should construct objectA. TestFunctionB(); // Should increment objectA.data. } void TestFunctionA() { cout << "objectA.data = " << staticFunc() << endl; } // test2.cpp #include "test.h" Object::Object() { data=1; // Initialize access count to 1. cout << "Constructor call" << endl; } Object::~Object() { cout << "Destructor call" << endl; } void TestFunctionB() { cout << "objectA.data = " << staticFunc() << endl; } |
Additional reference words: 1.00 1.50 inline static object
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