BUG: /Ox or /Oei Generates Incorrect Floating Point ResultsLast reviewed: July 22, 1997Article ID: Q131314 |
1.00 1.50 1.51 1.52
WINDOWS
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The information in this article applies to:
SYMPTOMSMultiple floating point calculations may generate incorrect code when compiled with either the /Ox or /Oei optimizations. For example, the sample code shown at the end of this article should print 0.498418 but with either the /Ox or /Oei optimizations enabled, it prints -0.000880.
RESOLUTIONUse either of the following workarounds:
STATUSMicrosoft has confirmed this to be a bug in the Microsoft products listed at the beginning of this article. We are researching this problem and will post new information here in the Microsoft Knowledge Base as it becomes available. NOTE: this is not a problem in 32-bit versions of Microsoft Visual C++.
MORE INFORMATION
Sample Code to Demonstrate Problem
/* Compile options needed: /Oei or /Ox */ #include <stdio.h> #include <math.h>float func(float x) { float c,c1,c2,c3,c4,c5,c6,c7,c8,c9,c0,d,t,z; c=.7071068; c1=-.82215223; c2=.17087277; c3=-1.13520398; c4=1.48851587; c5=.09678418; c6=-.18628806; c7=.27886807; c8=-1.26551223; c9=1.00002368; c0=.37409196; z=c*x; if (z<0) z=-z; t=1/(1+z/2); d=t*(c1+t*c2); d=t*(c3+t*(c4+d)); d=t*(c5+t*(c6+t*(c7+d))); d=-z*z+c8+t*(c9+t*(c0+d)); d=t * (float) exp(d); if (x<0) return d/2; else return 1-d/2;}
void main () { const float x=-0.00396531; float y; y = func(x); if (y>0.498417 && y<0.498419) printf("Successful: func(%f) = %f\n", x, y); else printf("Failed: func(%f) = %f, should be 0.498418\n", x, y);}
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Additional reference words: 1.00 1.50 8.00 8.00c 8.0 8.0c
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